Chess of the Wizards
Bright Circle · Style Spirits

Ambrose MistwhisperThe ghost whisperer

Ambrose banishes enemy pieces into the mist, calls fallen ones back as house ghosts and clears the center at the witching hour. For players who love to disrupt.

Banishes enemies into the mist and summons ghosts. For disruptors.

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  • Free to download
  • No ads
  • No account
  • Plays offline
Who is Ambrose?

The ghost whisperer sends foes into the mist and calls up friendly house ghosts.

Ambrose Mistwhisper lives in an old house full of ghosts, and all of them are very nice. One cooks, one cleans, and one plays the piano at night, badly. Ambrose is skilled at whispering between the worlds and helps lost souls find their way home. He is gentle, a little pale and sometimes startles himself in the mirror.

Before the first move, Ambrose hides the Ghost trap on the board. If your opponent moves onto the square, a ghost wraps the piece in mist: it is banished for 4 moves.

Spells

Ambrose's three spells

Every move earns 1 mana, every captured piece adds its value on top. Instead of moving, you cast a spell. After that it needs a few moves before it is ready again.

  • Soul scales8 manaready again after 5 moves

    An enemy pawn vanishes into the mist, a knight or bishop is banished for 3 moves, a rook is paralyzed for 3 moves.

  • House ghost10 manaready again after 7 moves

    One of your captured pawns, knights or bishops returns as a house ghost. After 6 of your moves it fades away.

  • Witching hour25 manaonce per game

    Master spell: All enemy pieces except king and queen in the middle of the board (ranks 3 to 6) are banished for 2 moves.

Tactics

How to win with Ambrose

  1. Soul scales on the defender

    Banish a knight or bishop that blocks your attack for 3 moves. A pawn shielding the king vanishes into the mist and opens a line.

  2. House ghost as reinforcement

    Bring back a captured knight or bishop when your attack needs backup. It fades after 6 of your own moves, so put it to work right away.

  3. Witching hour in a crowded center

    Wait until lots of enemy pieces sit on ranks 3 to 6. All of them except king and queen are banished for 2 moves. Time for your breakthrough.

  4. Ghost trap on key squares

    Hide the Ghost trap on a square an enemy rook or knight needs for the attack. Four moves without that piece feel like forever.

Quips

Ambrose has something to say about everything

  • Quietly, please. The piano ghost is still asleep.at the start
  • Eek! Now I’ve startled myself.in check
  • A ghost was waiting there. He’s very clingy.when the trap snaps
  • No need to turn pale. That’s my job.when you resign

The rival is Lady Frostina Gravechill of the Shadow Guild. When these two meet, it's not just pieces that fly, but quips too.

Good to know

Questions about Ambrose

The download is free. Beat Ambrose three times and Ambrose joins your side.

The master spell Witching hour. It costs 25 mana, works only once per game and does this: All enemy pieces except king and queen in the middle of the board (ranks 3 to 6) are banished for 2 moves.

Lady Frostina Gravechill of the Shadow Guild. Both play the Spirits style, and each has special quips for the other.

16: eight good wizards in the Bright Circle and eight evil ones in the Shadow Guild, one for each play style. Bruno and Baron Basil are playable right away, every other wizard joins you after three wins.

See all 16 wizards

Demo video of the game

Recorded in the app, no sound