Ambrose MistwhisperThe ghost whisperer
Ambrose banishes enemy pieces into the mist, calls fallen ones back as house ghosts and clears the center at the witching hour. For players who love to disrupt.
Banishes enemies into the mist and summons ghosts. For disruptors.
- Free to download
- No ads
- No account
- Plays offline
The ghost whisperer sends foes into the mist and calls up friendly house ghosts.
Ambrose Mistwhisper lives in an old house full of ghosts, and all of them are very nice. One cooks, one cleans, and one plays the piano at night, badly. Ambrose is skilled at whispering between the worlds and helps lost souls find their way home. He is gentle, a little pale and sometimes startles himself in the mirror.
Before the first move, Ambrose hides the Ghost trap on the board. If your opponent moves onto the square, a ghost wraps the piece in mist: it is banished for 4 moves.
Ambrose's three spells
Every move earns 1 mana, every captured piece adds its value on top. Instead of moving, you cast a spell. After that it needs a few moves before it is ready again.
- Soul scales
An enemy pawn vanishes into the mist, a knight or bishop is banished for 3 moves, a rook is paralyzed for 3 moves.
- House ghost
One of your captured pawns, knights or bishops returns as a house ghost. After 6 of your moves it fades away.
- Witching hour
Master spell: All enemy pieces except king and queen in the middle of the board (ranks 3 to 6) are banished for 2 moves.
How to win with Ambrose
Soul scales on the defender
Banish a knight or bishop that blocks your attack for 3 moves. A pawn shielding the king vanishes into the mist and opens a line.
House ghost as reinforcement
Bring back a captured knight or bishop when your attack needs backup. It fades after 6 of your own moves, so put it to work right away.
Witching hour in a crowded center
Wait until lots of enemy pieces sit on ranks 3 to 6. All of them except king and queen are banished for 2 moves. Time for your breakthrough.
Ghost trap on key squares
Hide the Ghost trap on a square an enemy rook or knight needs for the attack. Four moves without that piece feel like forever.
Ambrose has something to say about everything
Quietly, please. The piano ghost is still asleep.
at the startEek! Now I’ve startled myself.
in checkA ghost was waiting there. He’s very clingy.
when the trap snapsNo need to turn pale. That’s my job.
when you resign
The rival is Lady Frostina Gravechill of the Shadow Guild. When these two meet, it's not just pieces that fly, but quips too.
Questions about Ambrose
The download is free. Beat Ambrose three times and Ambrose joins your side.
The master spell Witching hour. It costs 25 mana, works only once per game and does this: All enemy pieces except king and queen in the middle of the board (ranks 3 to 6) are banished for 2 moves.
Lady Frostina Gravechill of the Shadow Guild. Both play the Spirits style, and each has special quips for the other.
16: eight good wizards in the Bright Circle and eight evil ones in the Shadow Guild, one for each play style. Bruno and Baron Basil are playable right away, every other wizard joins you after three wins.
